Digital Media

CAPE · 6 topics

90 questions in bank

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Questions

Questions are drawn at random · instant marking · answers reviewed at the end

Topics

  • All topics
    Mixed drill · 90 questions
    Practice
  • Understanding Digital Media
    15 questions
    Practice
  • The Digital Media Ecosystem
    15 questions
    Practice
  • Creative Solution Design
    15 questions
    Practice
  • Visual and Interactive Design
    15 questions
    Practice
  • Web and Digital Publishing
    15 questions
    Practice
  • Mobile App Development
    15 questions
    Practice

Syllabus

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{"examination": "CAPE Digital Media", "syllabus_topics": {"School-Based Assessment (SBA)": ["Unit 1 Project: requires students to prepare a proposal based on an identified digital problem or idea and create a digital solution. Candidates must maintain a portfolio documenting the series of tasks leading to the final solution, which is presented as an audio-visual pitch [42-44].", "Unit 2 Project: involves executing a series of practical digital tasks leading to the production of tangible digital products. Students keep a portfolio of the 'roadmap' leading to this outcome and develop a project proposal and a short audio-visual advertisement for their product [42, 45, 46]."], "Unit 2: Applied Digital Media": ["Module 1 - Visual and Interactive Design: addresses digital design principles, colour theory, and interactive design (consistency, feedback). It includes indigenous digital product critique, basics of 2D and 3D animation (keyframing, timing, spacing), and current industry practices for promotional campaigns and project proposals [22-30].", "Module 2 - Web and Digital Publishing: explores digital publishing platforms (CMS, ePub), the history of the internet, and authoring content for blogs, podcasts, and video. Key topics include website building fundamentals (HTML, CSS), web content management (WCM) tools, and evaluating the usability and security of online publishing platforms [31-38].", "Module 3 - Mobile App Development: details the components of the mobile ecosystem, mobile operating systems (Android, iOS), and the Caribbean context versus international statistics. It examines factors affecting the mobile user experience (screen size, bandwidth) and the tools and techniques required to create mobile applications, including wireframing and prototyping [39-42]."], "Unit 1: Digital Media Fundamentals": ["Module 1 - Understanding Digital Media: covers digital media terminology (bandwidth, convergence, compression), the evolution from analog to digital (Web 1.0 to 2.0), and types of digital media including art, audio, animation, and mobile apps. It also explores Caribbean-centric content creation, intellectual property (rights management, patents), ethical issues like cybercrimes and plagiarism, and the Open Movement (Open Source, Creative Commons) [1-11].", "Module 2 - The Digital Media Ecosystem: focuses on the characteristics of digital users (natives and immigrants), the scope of the digital ecosystem (professionals, consumers, platforms), and its impact on the value chain. It addresses characteristics of the modern work environment (telecommuting, gig economy), regional and global industry challenges, and project funding opportunities such as venture capital and crowdfunding [12-16].", "Module 3 - Creative Solution Design: involves the creative design process, ideation, and applying these to solve local problems. It covers pre-production skills (lighting, composition, psychology of colours), the evaluation of digital tools, and practical techniques for capturing and manipulating images, audio, and video for digital proposal portfolios [17-21]."]}}